1 post tagged “public programs”
Erik and I colloborated on this initial (beta) release of the Elsewhere Visitor Center.
PLANNING MEETING NOTES:
Visitor Services (BETA):
• Installation process/product space
• Games: consist of objects and (dynamic card box)
⁃ Local - games that happen at desk (associative writing, ex corpse stories, etch-sketch
⁃ Elsewhere - games that take you around space: binoculars, take these five/return five more, frames
• Communication
⁃ Mailing list sign-up
⁃ Calendar of events
⁃ Cards, brochures, fliers - web info in card format (info on mailing list form)
⁃ Audio Tour, maps, info about installations
⁃ **Archive: "About elsewhere" materials**
⁃ Sign-in/Reflection/questions book
• Tools and Resources
⁃ What is installation?
⁃ Images
⁃ Strategies
⁃ Books
• Camera (pictures for sale - $2/poloroid if you create an installation, OR rent digital?)
• Buttons for sale?
• Aesthetics - glass, clean, lights, grand, organization system, "unit" feeling, communication strategies
PRIORITIES LIST
1. PHOTOGRAPH HUTCH
2. Pile of current elsewhere visitor stuff (?)
3. Mailing List (1hr)
4. Installation (3hrs)
5. Organize set-up of visitor center (2hr)
6. Two games of our own (2hr)
----
Post-Unveiling Feedback with George and Steph
BEST
- Parts that send you into the space (limited as a result of GE opening)
- Game that involved switching out objects
QUESTION
- Map of center? Work or not work?
Response - Needs to be fleshed out more, deeper, more developed, self-sustaining
- Where does archival material live?
- Photos - post S/G arrival
- How do visitors encounter it? Is it accessible as is?
- Is it something for their second return? Is it for returning visitors?
- Are they encouraged to visit it?
- Are there elements in the space that send someone back to it?
- What is it used for, how are people directed to it?
- Is there a mirror?
- What are the public spaces of elsewhere? Map with context clues.
- How are permissions provided (wrt above)
MUSEUM DISPLAY - is a historical display
STORE COUNTER - Where materials and information is distributed, human to human
Buttons, promotional information, fliers, etc
VISITOR CENTER - pedagogical, clear
A way to communicate Elsewhere via process and organization
- Education is clear
- Refer to specific pieces in space
- About Elsewhere, deeper level (articles)
- Work about the work
- Work by current artists
- (i say - further opps to engage, such as promotional materials, calendar, web address, under guise of "learn more")
IDEAS
- Game of unit as a whole (overarching theme) across whole unit
- (((aside - in kitchen, etc are we on display?)))
- Find and retrieve - not necessary getting, but recording. Games that are actually interesting for people.
- Using objects to speak "Open me" "Look here!" etc
- What I saw log - visitors can point each other to something that they saw in space -
using words, maps and images...
- mini-collections org'd by themed
- shopping